![]() However, even after setting the IP in the auth database to 192.168.8.100 (using HeidiSQL and then restarting MySQL), the clients on the network still can only log in but can't actually join the realm to play. (The other solution relies on using a DNS but I'm trying to get the server working locally without needing the internet.) I've search Google and the forums here and the only solution I can find is to edit the table in the auth database and set the address to the internal IP. (So, I'm able to log into the server but can't actually join the realm to play when using another computer on the LAN.) The realm shows but when clicking okay to join, it doesn't actually join the realm and just stays on the realm list. However, if I run the client from a different PC on the network (with realmlist pointing to 192.168.8.100), I can log in to the server - but then I get stuck on the select realm window. The clients start perfectly and I'm able to log in and play provided the client is running on the machine that is also running the server. ![]() I changed the realmlist in WTF/config.wtf (or enGB/realmlist.wtf for Cataclysm) to my internal IP: 192.168.8.100. The SQL database runs, authserver.exe and worldserver.exe run without issues. ![]() I've tried this is various different Repacks (Dev Apex MoP, EmuCoach Cataclysm to name two), but always get the same result.Įverything installs fine. Everything needs to be locally controlled. I'm trying to set up a private LAN server on an internal network without an internet connection (so can't use options that require the internet such as DNS).
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