![]() Gadgeteen 3 is okay early game, but just like being a teenager, long term planning is not the strong suit of Gadgeteen, and the trait suffers in the mid and late game. Tooltips have even been organized to the umpteenth degree, and I’m pretty sure you won’t even be able to tell the difference, but they’re organized very well just in case you can.Item tooltips have been reformatted to be simpler and easier to read, with all stats in the top bar, and core effects in the main body.When I asked him why a game design lead would do this, he told me not to make others do what you would not do. Riot Mort, our Lead Game Designer, went through all the item tooltips and reformatted them to make them all pretty-like. Hero Augment Rerolls will always generate a new selection of unique Hero Augments.These are separate from your 1 Normal Augment Reroll. You now have 4 Hero Augment Rerolls if a Hero Augment appears. ![]() Lastly, we hope you have fun choosing your favorite Hero to lead your squad to victory, as it not only fulfills the Tactician fantasy of assembling your super team, but it also will allow you to experience the highs of your favorite Augments more often. ![]() We know this, and have taken great care in balancing these Augments with 13.1, but also in this patch. This is where balancing Hero Augments is even more important. With four Hero Augment rerolls, players can force desired Hero Augments more easily-you’ll see a total of 15 unique Hero Augments if you use each reroll. What about forcing Augments?With 13.1 C being our most balanced patch of Monsters Attack!, it gave us a moment to deliver this high impact and much sought after change. Of course, we will be keeping a close eye on feedback and data from this change, and can change it again if it’s the right call. The goals of this change are to avoid feelsbad moments of getting Hero Augments that don't make sense in your comp, AND unfun moments for players with limited time who really want to play Augments they enjoy. Why four? We went with four because it all but guarantees you an Augment that you CAN play into your comp successfully (and also WANT to play with your comp). That’s a lot to take into account when strategically assembling your team, and when we added Hero Augments into the fold, most of our players thought that this level of variability was too much to play around. Big brained Tacticians (that’s you btw) have to play around uncontrolled item drops, shop offerings, regular Augment offerings, and the boards of seven other players. Monsters Attack! has a lot of variance, factors requiring you to play differently each game. TL DR: We are cutting down on variance to create more fun moments and autonomy around Hero Augment selection.
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